Disclaimer

These are reviews originally posted to Amazon as customer reviews. They're intended for entertainment and informational purposes only. (Apologies for any typos, bad grammar, or offensive language.) This isn't sponsored by Amazon or represent them in any way, although they do have a very nice site and I recommend checking it out for your next book purchase. Feel free to comment on the books if you've read them or tell me how much my reviews suck or whatever.
That is all.

Thursday, December 15, 2011

Vallar

Vallar
by Cindy Borgne
(4/5 stars)

This is from that old school of space opera with lasers and space ships and not a lot of highly technical explanations for everything.  It's not as cheesy as say old "Flash Gordon" serials, but it's not "hard" science fiction either.  Which is fine for people such as myself who enjoy "Star Wars" and the like.

The story takes place on Mars, which is divided into a bunch of corporate factions.  The largest faction is Marscorp, whose goal it seems is to return to Earth.  Marscorp's philosophy is that if you don't agree with us, then prepare for a hostile takeover.  (And we're not talking about buying out your stock.)

To help them with this, they recruit a couple of young psychics, Ian Connors and his friend Nate.  One day Ian has a vision of himself with a beautiful redheaded girl and becomes obsessed with finding her.  But she turns out to be part of a rival corporation, Gentech.  Ian has another vision of her in trouble during a Marscorp attack, so he goes to the battle to try and help.  But that only winds up getting Nate killed and Ian in big trouble.

As the plot progresses, Ian discovers that while he's the one with the visions, a lot of things are not what they appear.

I found the plot intriguing.  As I said at the beginning, it's not really hard sci-fi.  There aren't explanations of how everything works.  That's just as well for me, because that stuff can get tedious.  Though I was curious why radar deflection is such a big deal.  We have stealth technology on airplanes now that uses radar deflection.  There was even a prototype ship made using those principles, though it was too expensive to put into production.  Since this is in the future, shouldn't they have something better?  At the very least if radar isn't working, shouldn't they have infrared or something to spot the ship?

Other than that, some of the dialog was kind of cheesy.  Like many self-published novels it could have used another editing pass to eliminate some errors.

Overall though it was an exciting light read that's worth the discount price.

That is all.

Sunday, December 11, 2011

Merlin's Charge

Merlin's Charge
by Peter Joseph Swanson
(4/5 stars)

The Arthurian legend is a subject that's been around so long that there are all sorts of adaptations of it from realistic takes like Bernard Cornwell's "Warlord Trilogy" to musicals like Camelot to cartoons like Disney's "Sword in the Stone."  "Merlin's Charge" falls on the "Sword in the Stone" end of the spectrum.  It's a lot of whimsical, lighthearted fun, though not quite as campy as the Disney movie.

The story takes place in the 5th Century when he Roman Empire is fallen.  A terrible drought has taken hold of Britain.  Mother Hubbard is looking after a group of children, using her magic to lay eggs for them after their magic cauldron was stolen.  Meanwhile, teenage Arthur is under the tutelage of the grumpy old wizard Merlin, learning what it's going to take to become king after he pulled the sword from the stone.

Eventually Mother Hubbard is arrested by the Church for being a witch and set to be burned at the stake.  Arthur pleads with Merlin to save her, which he does, though he has another purpose in mind--making Mother Hubbard his wife because even wizards need some company in bed.

When they compare notes, Mother Hubbard and Merlin decide they should try to find the cauldron, otherwise known as the grail.  Joining them in the quest are Parsifal, son of a Roman general, and a corrupt abbot of the Church, whose primarily function is to go around declaring everything evil.

The book isn't very long; it only took me a few hours to read it on my Kindle.  A lot of it is spent talking, which is good in some ways because it means no windy passages of description, although a few more descriptions might have been helpful sometimes.  I think what surprised me the most was that despite being called MERLIN'S Charge, Merlin is largely absent from the grand finale.

Still, if you're a fan of Arthurian legend, especially "The Sword in the Stone" then you'll enjoy this hilarious new take on the subject.

That is all.

Thursday, December 8, 2011

The House on the Corner

The House on the Corner
by Andrew Leon
(3/5 stars)

This starts off like the stereotypical haunted house story.  The Howard family (Air Force master sergeant Will, his wife Claire, 12-year-old Tom, 10-year-old Sam, and 6-year-old Ruth) move from Denver to Shreveport, Louisiana.  The house they move into is old and spooky-looking with a lot of flaking paint, dusty, and overly large rooms.  Some of those rooms have strange things in them.  Oh, and the house's last inhabitants disappeared.

So through 40% of the book I kept waiting for there to be the bumps in the night and such that you would expect in a haunted house story.  But then the book does a 180 from that and becomes more like "The Lion, the Witch, and the Wardrobe."  There becomes a lot of talk about fairies, Guardians, Towers, wizards, and a magic sword.  Which is a little surprising because there are so many Star Wars references.

The book gets much more interesting once that stuff comes into play.  Unfortunately at that point there's only 60% off.  I think the author bit off more than he could chew at that point.  It made for a rushed ending that wasn't extremely satisfying to me.

Also, the book is in dire need of a real editor.  A lot of typos.  Also, I'm not fond of authors who use the word "suddenly" a lot.

There are still a lot of good things about this book.  The first-person narration between Tom, Sam, and Ruth is a little confusing at first but gets easier as it goes on.  I liked the kids, especially Sam and Ruth.  The relationship between the kids was well-drawn.  And once the book really gets going it's hard to put down--or shut off the Kindle.

That is all.

Sunday, December 4, 2011

A Dead God's Wrath

A Dead God's Wrath
By Rusty Webb
(4/5 stars)

The Old West meets the future in this novella. It starts out as a fairly conventional Western scenario: Thomas's main squeeze Mary is kidnapped by the evil O'Malley brothers gang. They demand Thomas give them a thousand bucks (a lot of money back in 1895) by daylight or they're going to kill Mary.

Thomas of course doesn't have that kind of money. But no problem, because he runs into a black guy with a disfigured face who seems to be an old flame of Mary's. But as Thomas encounters the O'Malley's, he finds things aren't what they seem.

I think if I have any complaint, I wish this were longer. The author's notes indicate this is part of a universe, but without reading any of that, I'm not sure exactly what happens at the end. So I'm really hoping there is a sequel or expanded edition in the future.

Otherwise, this was an engrossing story that I read in about an hour or so. It's definitely worth the 99 cents. The formatting is good too for the Kindle, although I noticed a few typos that could be cleaned up.

That is all.

Friday, December 2, 2011

Soon I Will Be Invincible

Soon I Will Be Invincible
by Austin Grossman
(4/5 stars)

I'm not really much of a comic book reader, so most of my superhero experience comes from "Superfriends" reruns, video games, and the vast array of movies in the last decade.  Because of that I probably missed a few in-jokes in this book.  I'm just saying.

Anyway, the story for "Soon I Will Be Invincible" is pretty much a comic book without the pictures.  Though actually it's simpler than some of the big comic book story arcs I've read about in recent years.  I mean there's no time traveling or dimension hopping or any of that, though those things are referenced as having happened at one point.

When it begins, Doctor Impossible (the resident Dr. Doom of this universe) is imprisoned for the twelfth or more time.  Meanwhile, Earth's mightiest hero CoreFire (based on Superman) has gone missing.  Fatale, a cyborg who used to work for the government, is brought in as part of a new superteam known as the New Champions to find out what became of CoreFire.

Part of that involves interviewing Dr. Impossible.  He uses this as a chance to escape and begin with his master plan for finally taking over the world.  Fatale and the rest of the Champions--Damsel, daughter of a former hero and an alien princess; Blackwolf (based on Batman); Elphin (an elf warrior); Rainbow Fire, a teenage cyborg; Feral, a mutant cat; and Mr. Mystic (based on Dr. Strange)--go chasing after Dr. Impossible but in true superhero fashion are always one step behind.

Interspersed in the Dr. Impossible parts of the narration are flashbacks to his origins, although we never learn his entire real name.  There's also some stuff about some of his previous schemes and battles with superheroes.

The whole thing plays out pretty straight.  There's no real attempt to base the story in a realistic world like the recent Batman movies.  There are no social concerns like "Watchmen".  There's violence but it's not over-the-top without much in the way of gore.  Not really any sex either.  So basically it's a little more introspective Saturday morning cartoon.

Yet I have to say I was really curious to find out what Dr. Impossible was going to do and if he was finally going to succeed.

So overall it's fun light reading, especially if you like superheroes.  And in terms of plot it's a cut above the more recent "After the Golden Age" I read.

That is all.